Quick answer
Regular units use standard equipment slots, while evolved units can unlock an additional unit-specific slot. Build equipment for the unit's role, lock valuable results, then reroll the weakest remaining stat.
Two equipment categories
Standard Equipment provides general stat improvements and can be used across eligible units. Unit Equipment is tied to a specific unit path and becomes relevant after evolution.
Equipment slots
The current system snapshot gives a normal unit two standard equipment slots. An evolved unit can unlock a separate unit-equipment slot. Check the current interface after a patch because slot rules can change.
Rerolls and locks
Equipment Rerolls change eligible stats. Equipment Locks preserve a valuable result while you continue adjusting the rest. Passive effects and abilities are not ordinary rerollable stats.
Efficient order
- Decide the unit's role.
- Equip a functional baseline before chasing perfect numbers.
- Keep any result that directly supports that role.
- Lock the strongest expensive-to-replace result.
- Reroll the weakest remaining stat.
- Stop when the expected improvement is smaller than the resource cost.
Build principles
Carries
Balance damage, attack timing and range against the maps you actually play. More range is not automatically better if the unit already covers the important intersection.
Economy and support
Look for uptime, coverage and the stat that strengthens the support function. Direct damage can be a distraction on a unit selected for utility.
Common mistake
Do not lock several mediocre stats just because they are positive. Every lock narrows future options and can increase the cost of improvement. Start with the rarest high-impact result.
Frequently asked questions
What is unit equipment in Anime Expeditions?
It is a unit-specific equipment category associated with evolved units and is separate from the standard equipment slots.